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GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics
book

GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics

by Randima Fernando
March 2004
Intermediate to advanced
816 pages
16h 56m
English
Addison-Wesley Professional
Content preview from GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics

Chapter 33. Converting Production RenderMan Shaders to Real-Time

Stephen Marshall Sony Pictures Imageworks

Introduction

Since the late 1980s, visual effects houses have used shading languages to generate convincing images for the motion picture industry. Although these shading languages are extremely powerful, the complexity they need in order to produce innovative images often leads to long rendering times. Additionally, with the demand for bigger and better effects, the complexity of these shaders increases.

If the rendering time takes hours per frame, it is critical to be able to visualize incremental changes in the least amount of time. Consequently, visual effects houses are considering real-time gaming techniques for optimized visualization. ...

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Publisher Resources

ISBN: 9780321545404Purchase book