March 2004
Intermediate to advanced
816 pages
16h 56m
English

As GPUs become more complex, incorporating the GPU efficiently into your application can become challenging. This part of the book offers several perspectives on shader management and integration, as well as an overview of the graphics performance characteristics that shape integration decisions.
In Chapter 28, “Graphics Pipeline Performance,” Cem Cebenoyan gives an overview of the modern graphics pipeline, including the programmable pipelines that give rise to many of the techniques discussed in this book. In this chapter, he describes a process to test for bottlenecks in the GPU pipeline, and he offers potential ...
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