March 2004
Intermediate to advanced
816 pages
16h 56m
English
Ian Buck Stanford University
Tim Purcell Stanford University
Traditionally the GPU has been a rendering coprocessor or, as the name implies, a graphics processing unit to the host PC. Many of the chapters in this book demonstrate how to render cool effects really fast using the GPU. But who says that the GPU is limited just to rendering? The research community has clearly demonstrated how non-graphics-related computing can be performed on the GPU, with more than a dozen papers published in the SIGGRAPH and Graphics Hardware conferences. This chapter discusses some basic approaches for performing general computation on the GPU and demonstrates how to implement some fundamental algorithms needed for many ...
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