March 2004
Intermediate to advanced
816 pages
16h 56m
English

From surface shaders that determine how surface parameters and scene parameters are combined to produce color, to algorithms that organize scene objects in an efficient manner, the choice of a lighting and shadowing algorithm often has the single greatest impact on the design of your rendering engine. Choosing an algorithm influences more than just the look of your scenes: it affects the way content is authored and how complex and interactive your scenes can be. The chapters in this part of the book describe various algorithms for lighting and shadowing, along with techniques for making these algorithms more efficient ...
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