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GPU Pro 7
book

GPU Pro 7

by Wolfgang Engel
March 2016
Intermediate to advanced
320 pages
9h 14m
English
A K Peters/CRC Press
Content preview from GPU Pro 7
4
II
Real-Time Volumetric
Cloudscapes
Andrew Schneider
4.1 Overview
Real-time volumetric clouds in games usually pay for fast performance with a
reduction in quality. The most successful approaches are limited to low-altitude
fluffy and translucent stratus-type clouds. We propose a volumetric solution that
can fill a sky with evolving and realistic results that depict high-altitude cirrus
clouds and all of the major low-level cloud types, including thick, billowy cumu-
Figure 4.1. Several cloudscapes that were drawn in real time for the game Horizon:
Zero Dawn.
97
98 II Lighting
lus clouds. Additionally, our approach approximates several volumetric lighting
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Publisher Resources

ISBN: 9781498742542