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GPU Pro 7
book

GPU Pro 7

by Wolfgang Engel
March 2016
Intermediate to advanced
320 pages
9h 14m
English
A K Peters/CRC Press
Content preview from GPU Pro 7
3
III
Progressive Rendering Using
Multi-frame Sampling
Daniel Limberger, Karsten Tausche,
Johannes Linke, and urgen ollner
3.1 Introduction
This chapter presents an approach that distributes sampling over multiple, con-
secutive frames and, thereby, enables sampling-based, real-time rendering tech-
niques to be implemented for most graphics hardware and systems in a less com-
plex, straightforward way. This systematic, extensible schema allows developers
to effectively handle the increasing implementation complexity of advanced, so-
phisticated, real-time rendering techniques, while improving responsiveness and
reducing required hardware resources.
The ...
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Publisher Resources

ISBN: 9781498742542