
3
III
Progressive Rendering Using
Multi-frame Sampling
Daniel Limberger, Karsten Tausche,
Johannes Linke, and J¨urgen D¨ollner
3.1 Introduction
This chapter presents an approach that distributes sampling over multiple, con-
secutive frames and, thereby, enables sampling-based, real-time rendering tech-
niques to be implemented for most graphics hardware and systems in a less com-
plex, straightforward way. This systematic, extensible schema allows developers
to effectively handle the increasing implementation complexity of advanced, so-
phisticated, real-time rendering techniques, while improving responsiveness and
reducing required hardware resources.
The ...