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GPU Pro 7
book

GPU Pro 7

by Wolfgang Engel
March 2016
Intermediate to advanced
320 pages
9h 14m
English
A K Peters/CRC Press
Content preview from GPU Pro 7
2. Interactive Sparse Eulerian Fluid 285
Inject
Advect
Pressure
Vorticity
Evolve*
Clear tiles Fill list
Figure 2.6. A chronological flow diagram showing the various stages of sparse simula-
tion. Note the addition of new stages in blue—compare to Figure 2.1.
Texture3D<uint> g_BrickMapRO : register ( t0 );
AppendStructredBuffer<uint4> g_ListRW : register ( u0 );
[ numthreads (8 , 4 , 4) ]
void main ( uint3 idx : SV_DispatchThreadID )
{
if( g_BrickMapRO [ idx ]!=0)
{
g_ListRW . Append( idx );
}
}
Listing 2.6. A compute shader to create a linear list of bricks to be included in the
sparse simulation domain.
simulation steps, inject, advect, pressure, and vorticity—whic ...
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Publisher Resources

ISBN: 9781498742542