
About the Editors
Marius Bjørge is a Graphics Research Engineer at ARM’s office in Trondheim,
Norway. Prior to ARM he worked in the games industry as part of Funcom’s
core engine team. He has presented research at SIGGRAPH, HPG, and GDC
and is keenly interested in anything graphics-related. He’s currently looking at
new ways of enabling advanced real-time graphics on current and future mobile
GPU technology.
Wessam Bahnassi is a software engineer and an architect (that is, for buildings
not software). This combination drives Wessam’s passion for 3D engine design.
He has written and optimized a variety of engines throughout a decade of game
development. ...