Skip to Content
GPU Pro 7
book

GPU Pro 7

by Wolfgang Engel
March 2016
Intermediate to advanced
320 pages
9h 14m
English
A K Peters/CRC Press
Content preview from GPU Pro 7
VI
Compute
This section covers techniques that are made possible with the usage of compute
GPU interfaces.
The first chapter, “Octree Mapping from a Depth Camera,” shows how to
render artificial objects with consistent shading from arbitrary perspectives in a
real-world scene. This chapter uses CUDA to reconstruct 3D scenes from depth
cameras at near real-time speeds. The scene is represented by a sparse voxel
octree (SVO) structure that scales to large volumes.
The second chapter, “Interactive Sparse Eulerian Fluid,” describes a method
for computing and rendering smoke-like fluid in real time on the GPU using
DirectX 11+ with a key focus on the advantages ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

GPU Pro 4

GPU Pro 4

Wolfgang Engel
GPU Pro 5

GPU Pro 5

Wolfgang Engel
GPU Pro 6

GPU Pro 6

Wolfgang Engel
GPU PRO 3

GPU PRO 3

Wolfgang Engel

Publisher Resources

ISBN: 9781498742542