
About the Contributors
Homam Bahnassi is a lead technical artist with over a decade of computer graph-
ics experience supported by a strong and wide multi-disciplined engineering back-
ground (i.e., software, robotics, and civil engineering). He has developed and
published new techniques for accomplishing challenging visual effects on game
consoles—some of which were embraced by the industry, like Mega Particles.
For many years, he has designed and developed workflows and tools in different
game engines such as Frostbite, Unreal, and Dead Space Engine, including the
engine that he developed with his brother Wessam. His experience was effective
in optimizing ...