
160 III Rendering
R11FG11FB10F RGB16F RGB8 RGB16 RGB32F
Figure 3.2. Accumulation results (test scene, AA and DoF) for 1024 frames using
various texture formats. From left to right, the quality is (obviously) increasing.
3.3 Multi-frame Rendering Techniques
One motivation for multi-frame sampling is to have better control of the adjust-
ment of the rendering quality, while implementing against older, limited APIs
and conserving as many GPU resources as possible. Even though the techniques
discussed in this section do not always reflect state-of-the-art techniques, they
have been picked to express the required (re)thinking when creating multi-frame
rendering ...