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GPU Pro 7
book

GPU Pro 7

by Wolfgang Engel
March 2016
Intermediate to advanced
320 pages
9h 14m
English
A K Peters/CRC Press
Content preview from GPU Pro 7
2. Real-Time BC6H Compression on GPU 229
[Dawson 12] Bruce Dawson. “Stupid Float Tricks.” https://randomascii.
wordpress.com/2012/01/23/stupid-float-tricks-2/, January 23, 2012.
[Guertault 13] Julien Guertault. “Gamma Correct and HDR Rendering
in a 32 Bits Buffer.” http://lousodrome.net/blog/light/2013/05/26/
gamma-correct-and-hdr-rendering-in-a-32-bits-buffer/, May 26, 2013.
[McAuley 15] Stephen McAuley. “Rendering the World of Far Cry 4.” Presented
at Game Developers Conference, San Francisco, CA, March 2–6, 2015.
[MSDN n.d.] MSDN. “BC6H Format.” https://msdn.microsoft.com/en-us/
library/windows/desktop/hh308952, no date.
[Persson 14] Emil Persson. “Low ...
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Publisher Resources

ISBN: 9781498742542