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[Guertault 13] Julien Guertault. “Gamma Correct and HDR Rendering
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[McAuley 15] Stephen McAuley. “Rendering the World of Far Cry 4.” Presented
at Game Developers Conference, San Francisco, CA, March 2–6, 2015.
[MSDN n.d.] MSDN. “BC6H Format.” https://msdn.microsoft.com/en-us/
library/windows/desktop/hh308952, no date.
[Persson 14] Emil Persson. “Low ...