
1. Interactive Cinematic Particles 211
for every particle every frame (e.g., size, orientation, glow amount, and illumi-
nation). Thus, the files exported from the DCC tool included only the following
information: ID, position, and color.
The particle ID was needed by the
.icecache file representation because the
particles are not always guaranteed to be listed in the same order across all frames
of the simulation clip. In the build process, those IDs are only used to identify
the particle throughout the
.icecache. The output of the build process is an
ordered list of particles for every frame. The ordering does not change across
frames; therefore, stor ...