
III
Rendering
Real-time rendering is an exciting field in part because of how rapidly it evolves
and advances but also because of the graphics community’s eagerness and will-
ingness to share their new ideas, opening the door for others to learn and share
in the fun! In this section we introduce three new rendering techniques that will
be relevant to game developers, hobbyist, and anyone else interested in the world
of graphics.
Our first chapter is “Adaptive Virtual Textures” by Ka Chen in which a
technique for large, open world texturing is presented. This technique is able to
achieve very high resolution textures and also supports dynamically compo