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About the Book
is book covers game design and development in a manner suitable for
beginners, hobbyists, and aspiring indie developers. No specic program-
ming knowledge is required, although familiarity with very basic concepts
(e.g., what is a variable, an array, or a function) is assumed.
e practical chapters are based on Construct 2, an HTML5-based
game engine that runs under Windows. Note that Construct 2 is an
ever-evolving engine with new versions being released very oen. To
make the book as “future proof” as possible, the tutorials have been
carefully designed around stable and proven features that shouldn’t
change signicantly i ...