
18 ◾ HTML5 Game Development from the Ground Up
player succeeding in some task and being rewarded by means of
power-ups, story advancements, and so on (see Figure2.7).
• Sadness: ough this emotion doesn’t seem to match with the con-
cept of “fun,” game designers have always been attracted by sadness
as a way to reach new artistic heights and touch more complex and
mature themes (see Figure2.8).
• Excitement: is is an emotion achieved by players at some point
during most games worth playing, and it should happen naturally
as a consequence of successfully triggering other emotions and/or
instincts (see Figure2.9).
e eleven core inst