
52 ◾ HTML5 Game Development from the Ground Up
Finally, note also that all these rules and corresponding values are just
a starting point. Most likely we will have to change them and ne-tune
everything once we start playtesting our rst prototype. Remember: noth-
ing in a game design document, no matter how verbose or concise it is, is
ever set in stone.
TAKE AWAY
In this chapter we discussed our rst game concept: a simple arcade space
game inspired by Solar Fox, a classic arcade game released in 1981 by Bally
Midway. We analyzed the game using the AGE framework and then sum-
marized our ideas in a one-page design document that will ser ...