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HTML5 Game Development from the Ground Up with Construct 2
book

HTML5 Game Development from the Ground Up with Construct 2

by Roberto Dillon
March 2014
Intermediate to advanced
266 pages
8h 11m
English
A K Peters/CRC Press
Content preview from HTML5 Game Development from the Ground Up with Construct 2
Moon Wolf Development    ◾     93  
of text elds displaying only the information we are interested in, such as
variables and ags being triggered when important events, like collisions
between two sprites, for example, get registered. Needless to say, the debug
layer has to be removed (or at least turned invisible) when we build the
nal version to be released to the public.
Last, another option to track down variables would be to use the
Browser object and write to the browser’s own console window via the
Log to console action.
TAKE AWAY
is chapter was packed with useful information and many dierent con-
cepts. We introduced GUI and touch co ...
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Publisher Resources

ISBN: 9781482216622