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HTML5 Game Development from the Ground Up with Construct 2
book

HTML5 Game Development from the Ground Up with Construct 2

by Roberto Dillon
March 2014
Intermediate to advanced
266 pages
8h 11m
English
A K Peters/CRC Press
Content preview from HTML5 Game Development from the Ground Up with Construct 2
Kitty & Katty Development    ◾     131  
something meaningful, e.g., HighScoreTable (you don’t have to be cre-
ative when assigning names: just be straightforward and pick self-explan-
atory terms!). What we need now is a System/On start of layout event
with a System subevent to check for the FirstPlay variable (i.e., System/
Compare variable). In the corresponding Actions, we will then dene the
array size (we will limit this leaderboard to ve scores only so the size
will be (5,2,1)) and then populate the data one by one with dummy val-
ues (i.e., Players’ names and scores) like the old arcade games used to do
(Figure8.43).
Once this is done, we ...
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Publisher Resources

ISBN: 9781482216622