
Turky on the Run Development ◾ 173
we can stop him, restore his angle to 0 degrees, so that he won’t reappear
upside down, and call Sly-Spawn once again.
On the other hand, if superTurky is not set, Sly will have the upper
hand. Here we can add a short ght animation to cover Turky before
he gets pushed back to one of the starting spots. I added a very simple
two-frame animation shown in Figure10.34, reminiscent of old cartoons
where ghts used to be hidden in smoke and dust clouds, but you should
denitely try to do something better!
When the ght happens, we stop Turky, set target to −3 to prevent
him from looking or moving around, ...