
28 ◾ HTML5 Game Development from the Ground Up
Going back to Frogger, we can now proceed to the next stage and
analyze the gameplay. To do so, we should ask ourselves something like
“What are the game rules allowing us to do?” Or, more simply, “What are
we actually doing in the game? What are we using the actions for?” ese
are the questions we need to answer here.
In the case of Frogger, we are trying to avoid the speeding cars and then
jumping on the oating logs to reach a safe haven at the top of the screen.
In game design terms, we can say the gameplay is about “avoidance” of dif-
ferent hazards together with a “race to an end” compon ...