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HTML5 Game Development from the Ground Up with Construct 2
book

HTML5 Game Development from the Ground Up with Construct 2

by Roberto Dillon
March 2014
Intermediate to advanced
266 pages
8h 11m
English
A K Peters/CRC Press
Content preview from HTML5 Game Development from the Ground Up with Construct 2
Deployment and Monetization    ◾     209  
and these are the reference numbers we will have to use in Construct 2
when adding items to a shopping cart. As an example, let’s say we want
to sell magic wands in Turky on the Run: when the player touches a “Buy
Magic” button, we rst check that Clay.io is ready, and then we add the
specic item before proceeding to the checkout (Figure12.15).
During the checkout players can review their shopping cart before pro-
ceeding to the payment page (Figure12.16). Once there, they can choose
among all the options we made available in the Payment Processor group
of the game Settings page (Figure12.17).
For each ...
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Publisher Resources

ISBN: 9781482216622