The Fine Art of StorytellingTime, Money, and Player InterestThe Added Time and Expense of Creating Player-Driven StoriesAdding Interaction at the Expense of Other ElementsWho Is Going to See It All?Keeping the Story InterestingStory Structure and the “Ideal” Chain of EventsThe Problem with How We ThinkTrying to Correct a MistakeLoss of ImpactThe Illusion of ControlGiving the Players What They WantSummaryThings to Consider