Skip to Content
Interactive Storytelling for Video Games
book

Interactive Storytelling for Video Games

by Josiah Lebowitz, Chris Klug
September 2012
Beginner
336 pages
10h 1m
English
Routledge
Content preview from Interactive Storytelling for Video Games

Glossary

Archetype: A general character type such as the gambler or mentor that can be adapted for use in many different kinds of stories.

Branch: A chain of events in a branching path story.

Branching path stories: Stories structured around a series of specific choices that the player can make at various decision points. Depending on the option chosen, the story will branch off in different directions.

Decision point: A place in a branching path story at which the player is asked to choose between two or more options to advance the story.

FMV: Full-motion video. A prerendered video used in a game. It can’t be interacted with, but features higher-quality graphics than the rest of the game.

FPS: First-person shooter.

Fully player-driven stories: ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Collaborative Worldbuilding for Video Games

Collaborative Worldbuilding for Video Games

Kaitlin Tremblay

Publisher Resources

ISBN: 9780240817170