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Interactive Storytelling for Video Games by Chris Klug, Josiah Lebowitz

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CHAPTER

Six

Defining Interactive and Player-Driven Storytelling

What Makes a Story Interactive?

If you were to ask a room full of writers, game designers, and English professors for the definition of “interactive storytelling,” you’d get quite a lot of different answers. Video games would be a popular one, but I’ve also heard people classify things like pop-up books and novels with upside-down text as interactive. The more you research notable opinions on the subject, the more you’ll realize that there is no official consensus as to what is or is not an interactive story. By some definitions, nothing short of Star Trek’s holodeck would qualify; by others, virtually everything is interactive storytelling as long as you have to turn a page or push ...

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