1.5.2 Methods and Classes
Let’s use our car example to introduce some key object-oriented programming concepts. Performing a task in a program requires a method. The method houses the program statements that actually perform its tasks. The method hides these statements from its user, just as the accelerator pedal of a car hides from the driver the mechanisms of making the car go faster. In Java, we create a program unit called a class to house the set of methods that perform the class’s tasks. For example, a class that represents a bank account might contain one method to deposit money to an account, another to withdraw money from an account and a third to inquire what the account’s current balance is. A class is similar in concept to a car’s ...
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