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Java™ How To Program (Early Objects), Tenth Edition
book

Java™ How To Program (Early Objects), Tenth Edition

by Paul Deitel, Harvey Deitel
February 2014
Beginner
1248 pages
62h 25m
English
Pearson
Content preview from Java™ How To Program (Early Objects), Tenth Edition

First Drawing Application

Our first drawing application simply draws two lines. Class DrawPanel (Fig. 4.18) performs the actual drawing, while class DrawPanelTest (Fig. 4.19) creates a window to display the drawing. In class DrawPanel, the import statements in lines 3–4 allow us to use class Graphics (from package java.awt), which provides various methods for drawing text and shapes onto the screen, and class JPanel (from package javax.swing), which provides an area on which we can draw.

 1   // Fig. 4.18: DrawPanel.java 2   // Using drawLine to connect the corners of a panel. 3   import java.awt.Graphics;  4   import javax.swing.JPanel; 5  6   public class DrawPanel extends JPanel 7   { 8      // draws an X from ...
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Publisher Resources

ISBN: 9780133813036