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Java™ How To Program (Early Objects), Tenth Edition
book

Java™ How To Program (Early Objects), Tenth Edition

by Paul Deitel, Harvey Deitel
February 2014
Beginner
1248 pages
62h 25m
English
Pearson
Content preview from Java™ How To Program (Early Objects), Tenth Edition

12.6 Text Fields and an Introduction to Event Handling with Nested Classes

Normally, a user interacts with an application’s GUI to indicate the tasks that the application should perform. For example, when you write an e-mail in an e-mail application, clicking the Send button tells the application to send the e-mail to the specified e-mail addresses. GUIs are event driven. When the user interacts with a GUI component, the interaction—known as an event—drives the program to perform a task. Some common user interactions that cause an application to perform a task include clicking a button, typing in a text field, selecting an item from a menu, closing a window and moving the mouse. The code that performs a task in response to an event is called ...

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Publisher Resources

ISBN: 9780133813036