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Java™ How To Program (Early Objects), Tenth Edition
book

Java™ How To Program (Early Objects), Tenth Edition

by Paul Deitel, Harvey Deitel
February 2014
Beginner
1248 pages
62h 25m
English
Pearson
Content preview from Java™ How To Program (Early Objects), Tenth Edition

2.6 Memory Concepts

Variable names such as number1, number2 and sum actually correspond to locations in the computer’s memory. Every variable has a name, a type, a size (in bytes) and a value.

In the addition program of Fig. 2.7, when the following statement (line 18) executes:

number1 = input.nextInt(); // read first number from user

the number typed by the user is placed into a memory location corresponding to the name number1. Suppose that the user enters 45. The computer places that integer value into location number1 (Fig. 2.8), replacing the previous value (if any) in that location. The previous value is lost, so this process is said to be destructive.

Fig. 2.8 | Memory location showing the name and value ...

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Publisher Resources

ISBN: 9780133813036