Overview
Learning Cocos2d-x Game Development is a comprehensive guide to building cross-platform games using Cocos2d-x. Throughout the book, you will gain hands-on experience with creating projects, utilizing Cocos2d-x core components like scenes and sprites, implementing game features like collision detection, and ultimately publishing and monetizing your game.
What this Book will help me do
- Create and configure a game development project using Cocos2d-x on Windows.
- Work with core classes of Cocos2d-x to build fundamental game components such as sprites and layers.
- Implement features like collision detection, scoring mechanisms, and game state transitions.
- Utilize tools to create visual content such as spritesheets, custom fonts, and particle effects.
- Integrate advanced functionalities such as ads and in-app purchases for monetization.
Author(s)
Siddharth Shekar is an experienced game developer and educator with a strong expertise in Cocos2d-x. He has worked on numerous game projects and has a passion for sharing his knowledge. Siddharth approaches teaching game development with clarity, focusing on practical applications and real-world techniques.
Who is it for?
This book is aimed at hobbyist programmers, novice game developers, and anyone interested in game development with Cocos2d-x. It assumes a basic understanding of programming concepts but provides step-by-step guidance for newcomers. If you are looking to begin your journey in game development and wish to create cross-platform games, this book is an excellent starting point.
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