Skip to Content
Learning Cocos2d-x Game Development
book

Learning Cocos2d-x Game Development

by Siddharth Shekar
September 2014
Beginner
266 pages
5h 38m
English
Packt Publishing

Overview

Learning Cocos2d-x Game Development is a comprehensive guide to building cross-platform games using Cocos2d-x. Throughout the book, you will gain hands-on experience with creating projects, utilizing Cocos2d-x core components like scenes and sprites, implementing game features like collision detection, and ultimately publishing and monetizing your game.

What this Book will help me do

  • Create and configure a game development project using Cocos2d-x on Windows.
  • Work with core classes of Cocos2d-x to build fundamental game components such as sprites and layers.
  • Implement features like collision detection, scoring mechanisms, and game state transitions.
  • Utilize tools to create visual content such as spritesheets, custom fonts, and particle effects.
  • Integrate advanced functionalities such as ads and in-app purchases for monetization.

Author(s)

Siddharth Shekar is an experienced game developer and educator with a strong expertise in Cocos2d-x. He has worked on numerous game projects and has a passion for sharing his knowledge. Siddharth approaches teaching game development with clarity, focusing on practical applications and real-world techniques.

Who is it for?

This book is aimed at hobbyist programmers, novice game developers, and anyone interested in game development with Cocos2d-x. It assumes a basic understanding of programming concepts but provides step-by-step guidance for newcomers. If you are looking to begin your journey in game development and wish to create cross-platform games, this book is an excellent starting point.

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

Rod Strougo, Ray Wenderlich
HTML5 Game Development Insights

HTML5 Game Development Insights

Colt McAnlis, Petter Lubbers, Brandon Jones, Duncan Tebbs, Andrzej Manzur, Sean Bennett, Florian d'Erfurth, Bruno Garcia, Shun Lin, Ivan Popelyshev, Jason Gauci, Jon Howard, Ian Ballantyne, Jesse Freeman, Takuo Kihira, Tyler Smith, Don Olmstead, John McCutchan, Chad Austin, Andres Pagella

Publisher Resources

ISBN: 9781783988266