Summary
In this chapter, we learned how to install Visual Studio and the Windows Phone SDK. We downloaded Cocos2d-x 2.2.3 and created a new multiplatform project. We opened the project in Visual Studio 2012 and ran the project on the simulator.
We went through each of the projects in the Solution Explorer pane and understood what each of the projects do. We understood the fundamentals of the coordinate system and the basic classes in Cocos2d-x that are used to make any kind of game.
We then dug deeper to understand the different classes such as AppDelegate and HelloWorldScene, which are responsible for running the game. We also had a closer look at the individual functions and variables that are used to create, position, and display the objects ...
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