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Learning Cocos2d-x Game Development
book

Learning Cocos2d-x Game Development

by Siddharth Shekar
September 2014
Beginner
266 pages
5h 38m
English
Packt Publishing
Content preview from Learning Cocos2d-x Game Development

Chapter 7. Particle Systems

In this chapter, we will look at Cocos2d-x's inbuilt particle system and the different particles you can create with just a few lines of code. Later, we will look at how to create a mock particle system of our own using a basic creation system. We will also look at the software that can be used to create complex particle systems.

Using these different methods and techniques, we will create particles for the game. These particles will be used to spawn particles when the player shoots, for a jet particle effect while boosting the hero up, and for a small explosion particle effect when the enemy is hit by a rocket.

You will learn the following in this chapter:

  • What is a particle system?
  • Cocos2d-x's inbuilt particle system ...
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Publisher Resources

ISBN: 9781783988266