September 2014
Beginner
266 pages
5h 38m
English
To detect collision, we add a new function in the GameplayLayer class that will detect collision between two CCSprites and return a value after checking whether the collision occurred or not.
Add the following to the GameplayLayer.h file:
bool checkBoxCollision(CCSprite* box1, CCSprite *box2);
And at the end of GameplayLayer.cpp, add the following:
bool GameplayLayer::checkBoxCollision(CCSprite* box1, CCSprite *box2)
{
CCRect box1Rect = box1->boundingBox();
CCRect box2Rect = box2->boundingBox();
if (box1Rect.intersectsRect(box2Rect))
{
return true;
}
else
{
return false;
}
}This code gets the two sprites that are given to it, and then for each of the sprites, it builds a collision box depending upon the position, width, ...
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