September 2014
Beginner
266 pages
5h 38m
English
The following are the basic classes of Cocos2d-x:
CCScene: A CCScene class is used to make screens such as the menu screen, game screen, and credits screen. The CCScene class can be used as a container of CCLayers. It is an abstract entity and you can apply transitions on it to go between scenes such as the menu scene, gameplay scene, and options scene.CCLayer: In a scene, you can have different layers to help you organize your scene better just like in Adobe Photoshop. In games, you would usually have different layers such as the Heads-up Display (HUD) and background. Also, CCLayers, unlike CCScenes, have the ability to receive touch and accelerator events. Inside CCLayers, you can have CCSprites, CCMenus, and so on. ...Read now
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