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Learning Cocos2d-x Game Development
book

Learning Cocos2d-x Game Development

by Siddharth Shekar
September 2014
Beginner
266 pages
5h 38m
English
Packt Publishing
Content preview from Learning Cocos2d-x Game Development

Summary

So, that concludes the chapter on adding images to the screen and looking at different movement controls. We covered four different ways to control the character in this chapter. We saw how to control the character using the update function by moving them from left to right, and we saw how to move with touch as well as the accelerometer. We also created our own custom controls using buttons. In the next chapter, we will take a look at creating our own custom classes for bullets and the enemy. We will create the AI behavior for the enemy and refine the shooting and movement control mechanisms for the player.

We can still play around with what we learned in this chapter. Let's try doing the following:

  • In the update function, make the character ...
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Publisher Resources

ISBN: 9781783988266