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Learning Cocos2d-x Game Development
book

Learning Cocos2d-x Game Development

by Siddharth Shekar
September 2014
Beginner
266 pages
5h 38m
English
Packt Publishing
Content preview from Learning Cocos2d-x Game Development

Final remarks and a thank you note

In this chapter, we saw how to run the same game that we developed for a Windows Phone and made it work on other platforms by setting up the different IDEs as well as running the game on the different device simulators.

What we have covered in this book is just the tip of the iceberg. Literally, each of the topics in the book could have a book of its own. There are still lots that we couldn't cover, such as Box2D, importing and exporting data using XML, ad integration, and IAP. This is mainly because of the complex nature of the topics, as they require learning additional concepts.

I hope the book was informative and educational. With these basic skills and tools, a variety of games can be made. Most of the time, ...

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Publisher Resources

ISBN: 9781783988266