Chapter 4. Working with the Skeleton Data
IN THIS CHAPTER
Stages in the Calibration Process
Measuring the Distance Between Two Joints
Transferring Orientation in 3D
Background Removal, User Pixels, and the Scene Map
Tracking Without Calibration: Hand Tracking and Center of Mass
Project 10: Exercise Measurement
Project 11: “Stayin’ Alive” Dance Move Triggers MP3
In this chapter, we’re going to learn how to work with OpenNI’s user-tracking data. Up to this point, we’ve been working directly with the depth data from the Kinect. To make our sketches interactive, we’ve had to process this depth data so that it responds to the actions of our users. Since ...
Get Making Things See now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.