January 2012
Beginner to intermediate
440 pages
17h 11m
English
IN THIS CHAPTER
Making a Mesh from the Kinect Data
Looking at Our Corrected Model
Printing Our Model on a MakerBot
Sending Our Model to Shapeways
Thus far, every project in this book has used the Kinect to translate the physical world into digital form. We’ve taken advantage of the Kinect’s ability to scan its surroundings in order to build interfaces that translate our bodies and movements into actions on the computer screen. In this chapter, we’re going to learn how to get the data that we’ve captured in the computer back out into the world in physical form. ...
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