Skip to Content
Practical Game AI Programming
book

Practical Game AI Programming

by Micael DaGraça
June 2017
Beginner
348 pages
7h 50m
English
Packt Publishing
Content preview from Practical Game AI Programming

A brief history of and solutions to game AI

To better understand how to overcome the problems that game developers are currently facing, we need to dig a little bit into the history of video game development and take a look at the problems and their solutions that were so important at the time. Some of them were so avant-garde that they actually changed the entire history of video game design itself, and we still use the same methods today to create unique and enjoyable games.

One of the first relevant marks that is always worth mentioning when talking about game AI is computer chess programmed to compete against humans. It was the perfect game to start experimenting with artificial intelligence, because chess usually requires a lot of thought ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Beginning Game AI with Unity: Programming Artificial Intelligence with C#

Beginning Game AI with Unity: Programming Artificial Intelligence with C#

Sebastiano M. Cossu
Game AI Pro

Game AI Pro

Steven Rabin

Publisher Resources

ISBN: 9781787122819