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Practical Game AI Programming
book

Practical Game AI Programming

by Micael DaGraça
June 2017
Beginner
348 pages
7h 50m
English
Packt Publishing
Content preview from Practical Game AI Programming

Planning crowd interactions

Sometimes we put aside the planning phase while creating a game and think that all we need to create an awesome game is to have an idea and everything will flow smoothly from our head. Successful games are successful because every step of the development is planned to the smallest detail, and we should remember that when creating our own games. At this point, we have a strong technical knowledge to develop a challenging and interesting game with plenty of AI features in it, so our next step is to combine the ability to create games with a plan to make them look better.

Now that we've analyzed some popular examples of crowd interaction systems in video games, we can take a look at how to plan these types of interaction. ...

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Publisher Resources

ISBN: 9781787122819