Enemy AI in video games
Now, let's move to the video game industry and analyze how the first enemies and game obstacles were programmed; was it that different from what we are doing now? Let's find out.
Single-player games with AI enemies started to appear in the 1970s, and soon, some games started to elevate the quality and expectations of what defines a video game AI. Some of those examples were released for arcade machines, such as Speed Race from Taito (a racing video game), or Qwak (a duck hunting game using a light gun), and Pursuit (an aircraft fighter) both from Atari. Other notable examples are the text-based games released for the first personal computers, such as Hunt the Wumpus and Star Trek, which also had enemies. What made ...
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