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Practical Game AI Programming
book

Practical Game AI Programming

by Micael DaGraça
June 2017
Beginner
348 pages
7h 50m
English
Packt Publishing
Content preview from Practical Game AI Programming

Video games and crowd interactions

As we have discovered before, crowd interactions are a real-life matter, but it can be found in video games, especially those that relies on human-like aspects. Because of the popularity of open-world maps, crowd interactions became a very important aspect when developing the game, because the AI agents of the game are constantly sharing the same space. This means that almost every open world game has the necessity to plan a crowd interaction system.

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Publisher Resources

ISBN: 9781787122819