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Practical Game AI Programming
book

Practical Game AI Programming

by Micael DaGraça
June 2017
Beginner
348 pages
7h 50m
English
Packt Publishing
Content preview from Practical Game AI Programming

The Sims

Another great example of crowd interaction can be found in the real-life simulator game, The Sims. Once again we are mentioning this game because it shaped the way developers create their games, and in terms of AI, they have contributed a lot about it.

Non-playable characters do not mean that they simply need to be in idle position, waiting for something to happen. Here we can see that all the characters have unique personalities and that they interact with each other. Even if the player sets aside the controller and just watches the game, there will be many interesting things going on, and all of that comes from the AI characters:

Previously in this book we have analyzed the priorities of The Sims characters, and we know that they ...

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Publisher Resources

ISBN: 9781787122819