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Tkinter GUI Application Development Blueprints - Second Edition by Bhaskar Chaudhary

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Summary

This brings us to end of this chapter. This chapter aimed to provide a high-level overview of Tkinter. We worked our way through all the important concepts that drive a Tkinter program.

You now know what a root window is and how to set it up. You also know the 21 core Tkinter widgets and how to set them up. We also had a look at how to lay out our programs by using the Pack, Grid, and Place geometry managers, and how to make our programs functional by using events and callbacks. Finally, you saw how to apply custom styles to GUI programs.

To summarize, we can now start thinking about making interesting, functional, and stylish GUI programs with Tkinter! In the next chapter, we will build our first real application - a Text editor. ...

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