March 2018
Beginner to intermediate
422 pages
10h 33m
English
As a GUI programmer, you will generally be responsible for deciding the following three aspects of your program:
This involves choosing the components that make the user interface. Typical components include things such as buttons, entry fields, checkboxes, radio buttons, and scrollbars. In Tkinter, the components that you add to your GUI are called widgets. Widgets (short for window gadgets) are the graphical components that make up your application's frontend.
This includes deciding the position and the structural layout of various components. In Tkinter, this is referred to as geometry management.