March 2018
Beginner to intermediate
422 pages
10h 33m
English
Chapter 1, Meet Tkinter, begins from scratch, providing an overview of Tkinter and covering details of how to create root windows, add widgets to a root window, handle layout with geometry managers, and work with events.
Chapter 2, Making a Text Editor, develops a text editor using the procedural style of programming. It gives readers their first taste of several features of Tkinter and what it is like to develop a real application.
Chapter 3, Programmable Drum Machine, uses object-oriented programming to develop a drum machine that is capable of playing user-composed rhythms. The application can also save compositions and later edit or replay them. Here, you will learn the techniques of designing a GUI application using ...