November 2018
Beginner
246 pages
5h 23m
English
In this chapter, we, implement the A* algorithm in Unity3D using C#. The A* pathfinding algorithm is widely used in games and interactive applications because of its simplicity and effectiveness. We talked about this algorithm previously in Chapter 1, Introduction to AI. However, here, we'll review the algorithm again, this time from an implementation perspective.
In this chapter, we will look at the following topics:
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