November 2018
Beginner
246 pages
5h 23m
English
Next, we will put four Cube game objects at random places. They represent waypoints inside our scene and, therefore, we name them WandarPoints:

Here is what our WandarPoint object will look like:

Note that we need to tag those points with a tag called WandarPoint. Later, we use this tag when we try to find the waypoints from our tank AI. As you can see in its properties, a waypoint is just a Cube game object with the Mesh Renderer checkbox disabled, and the Box Collider object removed. ...
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