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Unity Artificial Intelligence Programming - Fourth Edition
book

Unity Artificial Intelligence Programming - Fourth Edition

by Dr. Davide Aversa, Aung Sithu Kyaw, Clifford Peters
November 2018
Beginner
246 pages
5h 23m
English
Packt Publishing
Content preview from Unity Artificial Intelligence Programming - Fourth Edition

Summary

In this chapter, we learned how to implement state machines in Unity3D based on a simple tank game. We first looked at how to implement FSM in the most direct way by using the switch statements. Then we studied how to use a framework to make the AI implementation easier to manage and extend.

In the next chapter, we will take a look at randomness and probability, and see how we can use it to make the outcome of our games more unpredictable.

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Publisher Resources

ISBN: 9781789533910