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Unity Artificial Intelligence Programming - Fourth Edition
book

Unity Artificial Intelligence Programming - Fourth Edition

by Dr. Davide Aversa, Aung Sithu Kyaw, Clifford Peters
November 2018
Beginner
246 pages
5h 23m
English
Packt Publishing
Content preview from Unity Artificial Intelligence Programming - Fourth Edition

Sense

The Sense class is the interface of our sensory system that the other custom senses can implement. It defines two virtual methods, Initialize and UpdateSense, which are executed from the Start and Update methods, respectively, and which we can override when implementing custom senses.

Here, we are showing the code that's in the Sense.cs file:

using UnityEngine; public class Sense : MonoBehaviour { public bool bDebug = true; public Aspect.aspect aspectName = Aspect.aspect.Enemy; public float detectionRate = 1.0f; protected float elapsedTime = 0.0f; protected virtual void Initialize() { } protected virtual void UpdateSense() { } // Use this for initialization void Start () { elapsedTime = 0.0f; Initialize(); } // Update is called once ...
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Publisher Resources

ISBN: 9781789533910